Saturday, July 22, 2017

[GEN/AI/HB] Corridors.

Heliborne's new singleplayer mode.

Heliborne is still in an early access stage, but game now includes single player & cooperative maps with randomly chosen tasks - without enemy pilot opposition for now at least. There are only ground & waterborne opponents.


AI & Corridors.

After studying some of AI theory & practice, i learned it's especially good at handling a large amounts of input data, categorizing, and making decision based on that.

After some thoughts i had insights that one of most important tasks for Heli AI would be to find 'corridors' for completing tasks.

Tasks can include for example:
- Flying from a directed point A to a directed point B,
- Destroying Target(s) X,
- Escaping Target(s) Z,
- Landing at a position P,
- Combination of above.

Probably there can be many possible 'Corridors' for reaching task(s) above, these involve flying more or less safely and completing a task.

Options for 'Corridors' can include:
- Safest corridor - might be slow,
- Aggresive - fast & deadly,
- Slow & Offensive,
- Fast Defensive.


Plans.

i've decided my current exercise for a while would be practicing Quick Landing & above of four 'Corridors' on a single player missions for now.