Showing posts with label General. Show all posts
Showing posts with label General. Show all posts

Saturday, July 22, 2017

[GEN/AI/HB] Corridors.

Heliborne's new singleplayer mode.

Heliborne is still in an early access stage, but game now includes single player & cooperative maps with randomly chosen tasks - without enemy pilot opposition for now at least. There are only ground & waterborne opponents.


AI & Corridors.

After studying some of AI theory & practice, i learned it's especially good at handling a large amounts of input data, categorizing, and making decision based on that.

After some thoughts i had insights that one of most important tasks for Heli AI would be to find 'corridors' for completing tasks.

Tasks can include for example:
- Flying from a directed point A to a directed point B,
- Destroying Target(s) X,
- Escaping Target(s) Z,
- Landing at a position P,
- Combination of above.

Probably there can be many possible 'Corridors' for reaching task(s) above, these involve flying more or less safely and completing a task.

Options for 'Corridors' can include:
- Safest corridor - might be slow,
- Aggresive - fast & deadly,
- Slow & Offensive,
- Fast Defensive.


Plans.

i've decided my current exercise for a while would be practicing Quick Landing & above of four 'Corridors' on a single player missions for now.

Sunday, August 21, 2016

[GEN/AI] Introduction.



Planning to buy a Heliborne computer game, to enhance the helicopter flight with combat understanding for AI goals planning.

Should buy for an important Buddhist Friend, as well as for kids - i'll share this game as well.

i'll buy other, better heli-simulators later as needed & neccessary, if possible, as well.

Created this a blog with up to 15 minutes of film in low-res, so friends & others can see my progress if they wish.

Entertainment is not my priority, i prefer to not waste time.

I'll care for the Art & Good Style nevertheless, for the Art is an important part of my way.

See also, if You wish or need, ... : Systems that Learn, Artificial Intelligence.


OM MANI PEME HUNG