Sunday, August 28, 2016

[HB] Agile Chasers Squadron.

Introduction.



i chose all three of a very agile American chasers of a second generation - to excel at the 'dogfight' while maitaining an excellent speed ... so it's not so easy for enemy to escape the 'dogfight' anymore.

High speed is also agility, high climb rate as well.

There are tactics that require fast mobility, so it's a more of the tactics options as well.

i chose expensive arming for more aggressive tactics, rich in expensive & simple to use guided & unguided missles, with the operatibility of the tools as flares for example as well; 'operatibility' is 'amount of tools at our disposal'.

i spent almost all of of the available points on this squad.

There's a lot to learn with these choices, especially at these high helicopter speeds for me.


Squadron Composition & Uses.

1. UH-1B.



Basic 'dogfighter' with many rockets armament configuration, with great agility & durability as well; infantry capacity is 5; with flares as well.

Can be rearmed to include ATGM (Anti Tank Guided Missles) instead of unguided rockets.


2. AH-1J.



Main 'dogfighting' strength of this squad.

Excellently armed, with higher caliber machinegun, with unguided & guided missles, with flares as well.

Excellent durability & flight parameters as well; still it's challenging to pilot this machine.

Infantry capacity is 0.


3. Scout AH Mk 1.



A 'Scout' with only 3 infantry onboard troop units, agile & fast as hell but less durable than UH-18; slightly less armed than UH-18, better climb rate as well; it has flares.

Seems that it is the most challenging heli to pilot in this a squadron, but potentially fairly good for 'dogfighting' & 'chasing' in a skilled hands nevertheless; it's very high agility is also challenge for pilot, not only it's great speed; it's low durability is also challenge for pilot, probably more as well.

Can be rearmed to include ATGM (Anti Tank Guided Missles) instead of unguided rockets.

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